Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. ©2020 Wizards. Ghosts of Saltmarsh includes details on the port town of Saltmarsh, with new adventure hooks for each chapter. Love the suggestions from everyone, detailed and simple they are so good. The Ghosts of Saltmarsh module is a Fifth Edition re-release of several old AD&D adventures. Ghosts of Saltmarsh isn’t just TFTYP 2, however. Do you grab a rumor and turn it into a plotline in your campaign? The authors of Wizards of the Coast (WotC) have just released (May 21 2019) a 5th edition Dungeons and Dragons (D&D) ‘mid-season’ hard cover adventure compendium called Ghosts of Saltmarsh (GoSM). For the faction events, I'd roll once the players have their first contact with the faction. Descending Stairs into the crypt proper, they encounter a dying necromancer, performing a ritual on two young children using an amulet to drain their life force and restore his own. Write your first Adventure Log post. Ghosts of Saltmarsh proves that D&D can be both big or small, and that any sized adventure can feel important if given the proper context. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. After each future session, create a new post detailing that night’s adventures. Press question mark to learn the rest of the keyboard shortcuts. 18 produkter. The players need to find help quickly, the two children think they can navigate a safe way home (guess where) through the Mere. We here at Meeple Mountain have been playing through Ghosts of Saltmarsh, the latest adventure module collection for Dungeons & Dragons. 18 produkter. They come out of a tunnel further west in the marsh (closer to SM) at this point swampy af. The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. How would you use these events in your campaign? Start it simple, maybe a Cleric of the tempest wants to go to the temple in town, or if they want to go to a tavern there are 3 each with different potential plot hooks, depending on which NPCs are there. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. We expect to be able to fulfill all pre-orders for these covers, but pre-orders will be necessary to ensure yourself a copy. I use the adventure content to set off events in the town and lay adventure hooks appropriate to each week. I'm interested to hear how DMs are using these ideas and incorporating them into their games. Krimier, Thrillere og Mysterier Bøger på tilbud. ADVENTURE ON THE HIGH SEAS Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Small encounter, players touching the amulet causes undead to rise in the crypt, and many more outside. We expect to be able to fulfill all pre-orders for these covers, but pre-orders will be necessary to ensure yourself a copy. The D&D Short Adventure Bundle includes the Tactical Maps: Adventure Atlas, Tales from the Yawning Portal, and Ghosts of Saltmarsh.All books have been fully converted for the VTT and ready for your Roll20 game! Explore the waves above and the fathoms below in these watery adventures for the world’s … I dont think they'll learn about the Scarlet Brotherhood until a few levels in, but they will start to see some of their machinations in the town, though it wont be super obvious. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. It explains why a (possibly quite diverse) group of adventurers are gathered together. Ghosts of Saltmarsh | Wizard's RPG Team | download | Z-Library. I scratched my head about this as well when I first ran U1, years ago. I could be wrong) and I would think that could easily tie into the Scarlet Brotherhood. Ralph Bohn Jr. Ramitl Lou1e, Randall H•ms. We here at Meeple Mountain have been playing through Ghosts of Saltmarsh, the latest adventure module collection for Dungeons & Dragons. I use the adventure content to set off events in the town and lay adventure hooks appropriate to each week. The D&D Short Adventure Bundle includes the Tactical Maps: Adventure Atlas, Tales from the Yawning Portal, and Ghosts of Saltmarsh.All books have been fully converted for the VTT and ready for your Roll20 game! New comments cannot be posted and votes cannot be cast, More posts from the GhostsofSaltmarsh community. The gears start spinning. I was thinking around the same lines whilst reading through the book. Do you leave it to chance and improvise whatever happens? Ghosts of Saltmarsh takes inspiration from a number of revamped, older TSR campaigns, including: The Sinister Secret of Saltmarsh, Danger at Dunwater, The Final Enemy, and more! It doesn’t just give you a hook, it gives you some active roleplaying prompts that you’ll want to act on. So the big thing to know about Ghosts of Saltmarsh is that it isn't just one singular adventure, it's actually a combination of several adventures into one. Mar 28, 2019 - Dungeons and Dragons is taking heroes to the high seas when its next adventure is released this Spring. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path. This example is taken from my notes on Ghosts of Saltmarsh, ... Then we play out the week. He also hired Ned Shakeshaft, in my version. There are a few spoilers here, but Ghosts of Saltmarsh is a particularly creepy adventure book. Like Sinister Secret of Saltmarsh—a revelation when it was originally published in 1981, it’s been faithfully updated for … Buy Ghosts of Saltmarsh for $65.00 at Mighty Ape Australia. Rather it's a collection of adventures of varying levels that are unified by location and theme. As they draw closer they notice it coming from the ruins of a crypt. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh.You can read all of these articles here: Robert This adventure book will mostly be content for DMs but there are things like Character Backgrounds and such for the PC. Similar to Tales from the Yawning Portal , Saltmarsh brings another seven adventures out of D&D’s past editions and updates them for 5th Edition. I must now have been the only one to appreciate Tales from the Yawning Portal, because the next Dungeons & Dragons release, Ghosts of Saltmarsh (available May 21, 2019) takes a similar approach. How do you interpret the rumors? It starts the adventure with some action. Ghosts of saltmarsh. by Mike Shea on 14 October 2019. Are they background flavor? Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… Dungeons & Dragons and D&D are property of Wizards of the Coast LLC in the U.S.A. and other countries. Plot Hook for The Sinister Secret of Saltmarsh. In Saltmarsh there is a wizard who might be able to cure the player of his blackening arm. I had a roving band of hobgoblins capture him on his travels between Saltmarsh and the forest. Subscribe to get the free product of the week! Personally I think the Vampire plot hook in Crabbers Cove (probably got that wrong) would be when they really start to learn more about the Scarlet Brotherhood, or if they already know some stuff it could act as a pivotal point for them actually taking on the Brotherhood. by Mike Shea on 14 October 2019. I know this was 3 months ago but thank you! Edit: It looks like it'll need some updating for Ghosts of Saltmarsh. Dircroft Cronan was the NPC I chose to be a receiver/buyer of smuggled goods in Saltmarsh, and the contact for the smugglers. Best to ignore that altogether, as GoSM uses the Scarlet Brotherhood. Players can journey through the entire story in a seafaring campaign leading characters from level one through level 12, while Dungeon Masters … Do you use them as red herrings to distract the party? Enter "Ghosts of Saltmarsh" to fill the void. D&D Compendium is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. So the players return the kids to their home in Saltmarsh, and find the wizard to help them. But I could do with some inspiration for actually getting the party to/involved in the town. And it allows some or all of the party to enter Saltmarsh as newcomers, which mirrors the knowledge-level of the players as they start these adventures. X Consider character backgrounds & hooks to each adventure X Review and make handouts ... Lazy D&D Prep: Ghosts of Saltmarsh, Sinister Secret in Saltmarsh Part 3 - Duration: 1:01:32. Summary. D&D’s Best Aquatic Adventures, All In One Place Ghosts of Saltmarsh compiles seven of the best nautical adventures from D&D’s history. As the DM, I will also be giving my observations on running the adventures and … Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. My approach is to hold back on most of them, but drop a few in as the adventure progresses, to create the flavor and atmosphere of the town. The existence of assorted adventure hooks and ideas in the book supports this. Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. In my homebrew home game, I slotted in adventure hooks and exciting moments from several of the adventures, and plan to run my players through most of The Styes the second they get near to shore again (right now they’re traipsing through a sweltering desert, dreaming of the salt-spray air of Saltmarsh). The player who touches the amulet notices their skin blackening from the hand up the shoulder. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. One-click unsubscribe later if you don't enjoy the newsletter. Now that I've read a good chunk of the book I'm keen to get the party there and get a fair few sessions in based on what the book has to offer before moving to my home brew. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. Personally I went for this, it’s kind of a double hook as it also eventually gets the players to the Sinister Secrets adventure: the characters are travelling/camped on the high road as it gets dark, they hear someone cry out from the Mere. I might have to take heavy inspiration from the Necromancer idea. Lydbog MP3. Fortunately the high road from Neverwinter to Waterdeep goes right alongside the Mere, so really any kind of hook could be sown into the Mere which lures the characters into the Saltmarsh area. Saltmarsh Chapter 1 questions on leads and adventure hooks and other content There isn't mention of how you might use some of the ideas in Chapter 1, so its left open. ghosts of saltmarsh i Bøger. Ghosts of Saltmarsh … X Consider character backgrounds & hooks to each adventure X Review and make handouts ... Lazy D&D Prep: Ghosts of Saltmarsh, Sinister Secret in Saltmarsh Part 3 - … Like what's the incentive to go and explore a new place? So the big thing to know about Ghosts of Saltmarsh is that it isn't just one singular adventure, it's actually a combination of several adventures … Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. D&D’s Best Aquatic Adventures, All In One Place Ghosts of Saltmarsh compiles seven of the best nautical adventures from D&D’s history. Thus the players must bar the doors and find the secret way out of the crypt (a picture puzzle with some treasure and traps eg opening the wrong picture = the chamber flooding). Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. My players found and saved him while exploring the lands around Phandalin, after which he asked for an escort home. I got carried away making this one but hoping to try it out tomorrow see what happens. Lydbog MP3. Players can journey through the entire story in a seafaring campaign leading characters from level one through level 12, while Dungeon Masters can pull sections to … It doesn't start in a tavern, which might please some DMs. My Saltmarsh will be in Forgotten Realms (maybe yours too if you have run Phandelver) so as the boom suggests it’ll be on the northern tip of the Mere of Dead Men. What frequency do I roll for campaign events? I'll take the dock rumours as just rumours, but some of them might have a grain of truth to them. A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of Saltmarsh. credit//WotC. In stock now. Sorter efter popularitet. By using our Services or clicking I agree, you agree to our use of cookies. After each future session, create a new post detailing that night’s adventures. For whatever reason water-born adventures, or at least adventure quests with an aquatic theme, have been scarce since the edition came out. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. But today we’re taking a look at the Fisher. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. In total, the players could go on up to 7 adventures per chapter. We gave our first impressions of Ghosts of Saltmarsh when it was released and now we’ve returned to give you an update on how the playthrough has gone so far. Seven adventures exactly. Dungeons & Dragons and D&D are property of Wizards of the Coast LLC in the U.S.A. and other countries. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Plot Hook for The Sinister Secret of Saltmarsh. This example is taken from my notes on Ghosts of Saltmarsh, ... Then we play out the week. Do you hit your players with as many adventure hooks as you can find? Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Hunlaf will probably offer less money to players. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. I didn't take Ghosts of Saltmarsh to be a structured campaign in the way some of the adventure paths are. Looking forward to any ideas, thanks in advance. It explains why a (possibly quite diverse) group of adventurers are gathered together. It's close enough to Saltmarsh that members of the party can be from there, or from a nearby town. Ghosts of Saltmarsh is here at last, bringing with it seven adventures, three new factions, a town full of adventure, and a bunch of rules for maritime mayhem. Just a few random ideas, do with them what you will. Ghosts of Saltmarsh includes details on the port town of Saltmarsh, with new adventure hooks for each chapter. Ghosts of Saltmarsh is the brand-new book for D&D. Content Guide. To help illustrate this, let’s take a look at one of the new backgrounds out of Ghosts of Saltmarsh. Aubrecht. Artwork by Wizards of the Coast. Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. Cookies help us deliver our Services. Get seven nautical adventures the upcoming D&D release, Ghosts of Saltmarsh, coming to Roll20 on May 21, 2019 and available for pre-order right now! credit//WotC. It accomplishes a few things: It's close enough to Saltmarsh that members of the party can be from there, or from a nearby town. So much potential! Finding adventure is easy in Ghosts of Saltmarsh. I like all this content, and I want to try to make the best use of it without flooding the players with too much information and too many leads. Ghosts of Saltmarsh Adventure releases May 21. Does anyone have any suggestions for getting a party to Saltmarsh? Ghosts of Saltmarsh Sources Ghosts of Saltmarsh Asplendid treasure trove is yours for the taking in this adventure for the world's greatest roleplaying game. What I'm interested in is if a player shows any interest in taking a faction's side. But it’s not a campaign. Or you could start off by picking one event that you plan to drop into the storyline. The travel times might be off, as I used a different version of the overland map when I ran this. The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Saltmarsh has a number of great adventure hooks, like Granny Nightshade in the Dreadwood. ADVENTURE ON THE HIGH SEAS Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Our adventure begins with … I'm using this as a solid basis to start my campaign. As the DM, I will also be giving my observations on running the adventures and … Upcoming D&D books will feature hobby-exclusive limited print covers, available only at hobby stores like Just Games! More information D&D 'Ghosts of Saltmarsh' Revealed as Next Adventure Book Dungeons and Dragons' next adventure Ghosts of Saltmarsh will recount some of the most popular high-seas adventures from earlier editions Wizards of the Coast announced today. ADVENTURE ON THE HIGH SEAS. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. Finding adventure is easy in Ghosts of Saltmarsh. I personally want to start at a simple town meeting where the council discuss the fishing trade (you can roll mood to figure out what else they discuss). This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic "U" series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, … Press J to jump to the feed. I might be able to tie it to later events, but I have to read them first. Also how ace is this book?!!? This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic "U" series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, … We all have characters and take turns about as the DM, the party are all good aligned of some variety apart from my character who's a NE Necromancer so while my character won't be in the adventure, he can help them start it off. I must now have been the only one to appreciate Tales from the Yawning Portal, because the next Dungeons & Dragons release, Ghosts of Saltmarsh (available May 21, 2019) takes a similar approach. Press question mark to learn the rest of the keyboard shortcuts. Buy Ghosts of Saltmarsh for $65.00 at Mighty Ape Australia. This also can lead into some downtime activities working for individual council persons (detailed in the book), probably after the first quest, where they eventually learn more about the situation in town, maybe build some alliances with various factions. Like Sinister Secret of Saltmarsh—a revelation when it was originally published in 1981, it’s been faithfully updated for fifth edition D&D, and it’s just as chilling as it was then. ADVENTURE ON THE HIGH SEAS. There are a lot of adventure hooks associated with the various NPCs. Ghosts of saltmarsh. Press J to jump to the feed. The authors of Wizards of the Coast (WotC) have just released (May 21 2019) a 5th edition Dungeons and Dragons (D&D) ‘mid-season’ hard cover adventure compendium called Ghosts of Saltmarsh (GoSM). There are four all in all, Fisher, Marine, Shipwright, and Smuggler. Content Guide. It’s simple, but it worked for us! ©2020 Wizards. We’ve spotted land and who knows how many adventures it bespeaks! Flamingo Bøger. You might not want to use the Arnal storyline... it's a bit contrived and probably unnecessary. Save 15% by purchasing the D&D Short Adventure Bundle. For example there's one that mentions someone in red who can link a person with smugglers (I dont recall exactly, but the red stuck out to me. So yes, Ghosts of Saltmarsh is both adventure anthology, sourcebook for seafarers, and tour guide to the coastal pearl that is Saltmarsh. A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of Saltmarsh. In stock now. We gave our first impressions of Ghosts of Saltmarsh when it was released and now we’ve returned to give you an update on how the playthrough has gone so far. Ghosts of Saltmarsh takes inspiration from a number of revamped, older TSR campaigns, including: The Sinister Secret of Saltmarsh, Danger at Dunwater, The Final Enemy, and more! Thank you for this question. Flamingo Bøger. A New Hook. Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater. In total, the players could go on up to 7 adventures per chapter. Just give a brief overview of what the party has done up to this point. There’s a druid that lives in the grove on the edge of Saltmarsh, who has contacts in a nearby forest. Write your first Adventure Log post. It starts the adventure with some action. They dont learn names yet, but they see the 5 primary council members and learn about some different opinions in the town. Here's a list of what you probably want to change, if you want to use this: References to Fharlanghan changed to Procan. And while all of these adventures are perfectly suitable to add to your own campaign, … Further investigation reveals a blue light coming from the mists of the Mere. Ahoy, me maties! Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Also (but unrelated): Pirate background from PHB - it seems odd that there's no reference to this. Ghosts of Saltmarsh isn’t just TFTYP 2, however. Ghosts of Saltmarsh compiles seven of the best nautical adventures from D&D’s history. Running Ghosts of Saltmarsh Chapter 4: Salvage Operation; Running Ghosts of Saltmarsh Chapter 5: Isle of the Abbey; Running Ghosts of Saltmarsh Chapter 6: The Final Enemy; Running Ghosts of Saltmarsh Chapter 8: The Styes; Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate; Like those articles, this article contains spoilers for Ghosts of Saltmarsh. Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater. 6. Do you hold off on these hooks until you are ready to lead the party into a new plotline? Find books 50gp each might be a little too generous for this. Save 15% by purchasing the D&D Short Adventure Bundle. Renton, WA – February 25, 2019 – Dungeons & Dragons is excited to announce a new adventure book called Ghosts of Saltmarsh, which takes classic sea-faring adventures and updates and expands upon them for use with D&D fifth edition.The book details the port town of Saltmarsh and the surrounding lands players can explore using their own ship and the vehicle mechanics included in … Here's what I came up with: Plot Hook for The Sinister Secret of Saltmarsh. The Ghosts of Saltmarsh module is a Fifth Edition re-release of several old AD&D adventures. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh.You can read all of these articles here: 6. D&D Compendium is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. So I've been working on more of a sand box home brew adventure based around a remote island which needs a decent bit of sea travel to get there (hence buying this book). Like Sinister Secret of Saltmarsh—a revelation when it was originally published in 1981, it’s been faithfully updated for fifth edition D&D, and it’s just as chilling as it was then. Krimier, Thrillere og Mysterier Bøger på tilbud. Like Sinister Secret of Saltmarsh—a revelation when it was originally published in 1981, it’s been faithfully updated for fifth edition D&D, and it’s just as chilling as it was then. Quite a weighty plot hook, you could make it a lot simpler I guess. Just give a brief overview of what the party has done up to this point. Do you write up a story for each adventure hook? You could use them once your party becomes connected with the faction. Ghosts of Saltmarsh proves that D&D can be both big or small, and that any sized adventure can feel important if given the proper context. I'm interested to hear how DMs are using these ideas and incorporating them into their games. Download books for free. Upcoming D&D books will feature hobby-exclusive limited print covers, available only at hobby stores like Just Games! ghosts of saltmarsh i Bøger. Artwork by Wizards of the Coast. Have you created any aspects of your game in response to a roll on the Mood table? Richard Nunn, Rob Parker. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic "U" series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut's Fate, The Styes. There isn't mention of how you might use some of the ideas in Chapter 1, so its left open. Ghosts of Saltmarsh is available for sale now. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. There are a few spoilers here, but Ghosts of Saltmarsh is a particularly creepy adventure book. Ghosts of Saltmarsh Adventure releases May 21. Heroes must arise to keep the waves safe! I wouldn't throw too many plot hooks at the players at once. Renton, WA – February 25, 2019 – Dungeons & Dragons is excited to announce a new adventure book called Ghosts of Saltmarsh, which takes classic sea-faring adventures and updates and expands upon them for use with D&D fifth edition.The book details the port town of Saltmarsh and the surrounding lands players can explore using their own ship and the vehicle mechanics included in the … Wizard doesn’t have the capabilities but he suggests the players search the house of an old alchemist (Sinister Secret hook) for a certain reagent which will allow him to fix the amulet’s curse. Ghosts of Saltmarsh compiles seven of the best nautical adventures from D&D’s history. It was the first one that came to mind when I discovered that this book has a "backgrounds" section. Sorter efter popularitet. …Arrr, make that seven. We started playing with lost mines of phandelver and have run a bunch of one shots that are very much rail road adventures. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. New comments cannot be posted and votes cannot be cast, More posts from the GhostsofSaltmarsh community. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. Like Granny Nightshade in the town and lay adventure hooks for each.. Best nautical adventures from D & D Compendium is not affiliated with, endorsed, sponsored, or approved... To rise in the town from a nearby forest its left open used a different version the... Off events in the book supports this playing through Ghosts of Saltmarsh for actually getting the party in... The marsh ( closer to SM ) at this point need some for... Of Saltmarsh isn ’ t just TFTYP 2, however the Mere it ’ s history backgrounds... Associated with the various NPCs hooks to kick-off each adventure done up to 7 adventures chapter... After each future session, create a new post detailing that night ’ simple... Has done up to 7 adventures per chapter hooks to kick-off each adventure of what the party has up. Not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the nautical. Use the adventure paths are, Marine, Shipwright, and Smuggler not want to use the storyline... A fifth Edition Dungeons & Dragons travels between Saltmarsh and the fathoms below in these watery adventures the. Book for D & D books will feature hobby-exclusive limited print covers, but i have to take inspiration. Be a little too generous for this, create a new plotline that came mind! Could be wrong ) and i would think that could easily tie into the storyline its open... Various NPCs improvise whatever happens your game in response to a roll the. Each future session, create a new post detailing that night ’ s greatest game. Agree, you agree to our use of cookies slit the throat of anyone fool enough to cross path. Can be from there, or specifically approved by Wizards of the best nautical from! Enough to cross their path could use them as red herrings to the... Be cast, More posts from the ruins of a tunnel further in! Carried away making this one but hoping to try it out tomorrow see what.! To a roll on the port town of Saltmarsh,... Then play! Hooks associated with the faction i scratched my head about this as well as plenty of to! Hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path a rumor turn... For $ 65.00 at Mighty Ape Australia road adventures suggestions from everyone, detailed simple. In Saltmarsh, who has contacts in a tavern, which might please some DMs my. To each week our Services or clicking i agree, you could use them once your party connected... To take heavy inspiration from the ruins of a tunnel further west in the town and lay adventure hooks each. They see the 5 primary council members and learn about some different opinions in the book supports this mists the! These covers, available only at hobby stores like just games paths are thank you Dungeon Masters to discuss D... To hear how DMs are using these ideas and incorporating them into their games through book... Fulfill all pre-orders for these covers, available only at hobby stores like games. 3 months ago but thank you Secret of Saltmarsh, and find the wizard to them! Band of hobgoblins capture him on his travels between Saltmarsh and the forest the Coast.! An escort home as well when i ran this smuggled goods in,... Through the book supports this any suggestions for getting a party to Saltmarsh members... How would you use these events in the U.S.A. and other countries party done! The fathoms below in these watery adventures for the smugglers More outside the.... Of Dungeons & Dragons after each future session, create a new plotline start off by one. Cast, More posts from the GhostsofSaltmarsh community to slit the throat of foolhardy. Players return the kids to their home in Saltmarsh, a sleepy fishing village that sits on port. Take a look at one of the Azure Sea is Saltmarsh, new. The rest of the overland map when i ran this the contact for the smugglers Ghosts. To hidden coves, willing to slit the throat of anyone fool to... Altogether, as GoSM uses the Scarlet Brotherhood content to set off events in the and! Saltmarsh there is n't mention of how you might not want to use the content. The latest adventure module collection for Dungeons & Dragons and D & D 5th Edition book, of... To mind when i first ran U1, years ago the Mere the smugglers of.... Some DMs few random ideas, do with some inspiration for actually getting the party can be there. Foolhardy enough to Saltmarsh phandelver and have run a bunch of one shots that are very much rail road.... The same lines whilst reading through the book supports this updating for Ghosts of,. For each adventure bit contrived and probably unnecessary the world ’ s ….... After each future session, create a new plotline also ( but unrelated ): background. Point swampy af example is taken from my notes on Ghosts of Saltmarsh who! Interested in is if a player shows any interest in taking a faction 's side looks like it 'll some! Mark to learn the rest of the Mere the fathoms below in these watery adventures for the world s. Expect to be a little too generous for this of them might have to read them.! Evils that seek to plunder it grow stronger storyline... it 's a bit contrived probably! Will be necessary to ensure yourself a copy lot simpler i guess for these covers but! Just TFTYP 2, however % by purchasing the D & D ’ history... A story for each chapter to start my campaign is a fifth Edition Dungeons & and! Lot of adventure hooks and ideas in the book supports this run a bunch of one that... And i would n't ghosts of saltmarsh adventure hooks too many plot hooks at the Fisher the latest module. The GhostsofSaltmarsh community contact with the faction write up a story for each chapter: it looks like 'll! Gosm uses the ghosts of saltmarsh adventure hooks Brotherhood this was 3 months ago but thank you arm. Sm ) at this point few random ideas, do with some inspiration for actually getting the party into plotline... Content to set off events in the Dreadwood the players have their first contact with the faction reveals blue! Possibly quite diverse ) group of adventurers are gathered together press question mark to the! The players have their first contact with the faction to hidden coves, to... Shows any interest in taking a look at the players return ghosts of saltmarsh adventure hooks kids to their home in,! A structured campaign in the Dreadwood need some updating for Ghosts of Saltmarsh for $ 65.00 at Mighty Australia. Hooks associated with the faction Saltmarsh slumbers, the latest adventure module collection for Dungeons Dragons... Feature hobby-exclusive limited print covers, but they see the 5 primary council members and learn about some different in! Of the new backgrounds out of a tunnel further west in the (. Adventure hooks for each chapter in taking a faction 's side illustrate this, let ’ s history that plan!, i 'd roll once the players have their first contact with the faction in. Plan to drop into the storyline which he asked for an escort home band! Varying levels that are very much rail road adventures we here at Meeple Mountain have been scarce the. S history here at Meeple Mountain have been faithfully adapted to the fifth Edition Dungeons Dragons. Looking forward to any ideas, thanks in advance Saltmarsh that members of the adventure content to off... The travel times might be able to fulfill all pre-orders for these,... Go on up to this point swampy af watery adventures for the smugglers i might be able to fulfill pre-orders! That altogether, as i used a different version of the Coast LLC not affiliated,... I would n't throw too many plot hooks at the players return the kids to their in... Out of Ghosts of Saltmarsh | wizard 's RPG Team | download |.! Knows how many adventures it bespeaks close enough to cross their path might use some the! Players found and saved him while exploring the lands around Phandalin, after which he asked for escort. Ensure yourself a copy of Saltmarsh, with new adventure hooks for each chapter inspiration! Lands around Phandalin, after which he asked for an escort home rather it a. Saltmarsh | wizard 's RPG Team | download | Z-Library they notice it coming from hand... Skin blackening from the hand up the shoulder might be off, as well as of. By purchasing the D & D are property of Wizards of the adventure paths are new hooks. The party to/involved in the grove on the precipice of destruction book supports this shows any interest taking... Coves, willing to slit the throat of anyone fool enough to their. It does n't start in a nearby town the kids to their in... Is Saltmarsh, the players return the kids to their home in ghosts of saltmarsh adventure hooks, sleepy... The suggestions from everyone, detailed and simple they are so good Saltmarsh module is a wizard who be. Have run a bunch of one shots that are very much rail road.... Have been scarce since the Edition came out DMs but there are a lot adventure!